Blender python write text to plane

Blender is a powerful 3D modeling software that allows users to create stunning visual effects and animations. One common task in Blender is to write text onto a plane. In this article, we will explore three different ways to achieve this using Python scripting.

Option 1: Using bpy.ops

The bpy.ops module in Blender provides a set of operators that can be used to perform various actions. To write text onto a plane using bpy.ops, we can follow these steps:

  1. Create a new text object using bpy.ops.object.text_add().
  2. Set the text content using bpy.context.object.data.body.
  3. Create a new plane object using bpy.ops.mesh.primitive_plane_add().
  4. Set the text object as the parent of the plane object using bpy.context.object.parent = bpy.context.scene.objects[‘Text’].
import bpy

# Create text object
bpy.ops.object.text_add()
text_obj = bpy.context.object
text_obj.data.body = "Hello World"

# Create plane object
bpy.ops.mesh.primitive_plane_add()
plane_obj = bpy.context.object

# Set text object as parent of plane object
plane_obj.parent = text_obj

Option 2: Using bpy.data

The bpy.data module in Blender provides access to various data blocks, such as objects, materials, and meshes. To write text onto a plane using bpy.data, we can follow these steps:

  1. Create a new text object using bpy.data.objects.new().
  2. Set the text content using bpy.data.objects[‘Text’].data.body.
  3. Create a new plane object using bpy.data.objects.new().
  4. Set the text object as the parent of the plane object using bpy.data.objects[‘Plane’].parent = bpy.data.objects[‘Text’].
import bpy

# Create text object
text_obj = bpy.data.objects.new("Text", bpy.data.curves.new(type="FONT"))
text_obj.data.body = "Hello World"
bpy.context.collection.objects.link(text_obj)

# Create plane object
plane_obj = bpy.data.objects.new("Plane", bpy.data.meshes.new("Plane"))
bpy.context.collection.objects.link(plane_obj)

# Set text object as parent of plane object
plane_obj.parent = text_obj

Option 3: Using bpy.ops and bpy.data

This option combines the previous two options by using both bpy.ops and bpy.data modules. It provides more flexibility and control over the objects created. Here are the steps:

  1. Create a new text object using bpy.ops.object.text_add().
  2. Set the text content using bpy.data.objects[‘Text’].data.body.
  3. Create a new plane object using bpy.data.objects.new().
  4. Set the text object as the parent of the plane object using bpy.data.objects[‘Plane’].parent = bpy.data.objects[‘Text’].
import bpy

# Create text object
bpy.ops.object.text_add()
text_obj = bpy.context.object
text_obj.data.body = "Hello World"

# Create plane object
plane_obj = bpy.data.objects.new("Plane", bpy.data.meshes.new("Plane"))
bpy.context.collection.objects.link(plane_obj)

# Set text object as parent of plane object
plane_obj.parent = text_obj

After exploring these three options, it is clear that Option 3, which combines bpy.ops and bpy.data, is the better choice. It provides the most flexibility and control over the objects created, allowing for easier customization and manipulation. However, the choice ultimately depends on the specific requirements of the project and the user’s familiarity with the different modules in Blender’s Python API.

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9 Responses

  1. Option 1: Using bpy.ops seems quicker, but Option 3: Using bpy.ops and bpy.data gives more control. What do you guys think? 🤔

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